<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel rdf:about="http://hdl.handle.net/10366/100293">
<title>Teoría de la Educación en la Sociedad de la Información, 2010, Vol. 11, n. 3</title>
<link>http://hdl.handle.net/10366/100293</link>
<description/>
<items>
<rdf:Seq>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100617"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100616"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100615"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100614"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100613"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100612"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100611"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100610"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100609"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100608"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100607"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100606"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100605"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100604"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100603"/>
<rdf:li rdf:resource="http://hdl.handle.net/10366/100602"/>
</rdf:Seq>
</items>
<dc:date>2026-04-18T09:17:50Z</dc:date>
</channel>
<item rdf:about="http://hdl.handle.net/10366/100617">
<title>ESTUDIO DEL SECTOR EDITORIAL DE LOS JUEGOS DE ROL EN ESPAÑA: HISTORIA, TIPOLOGÍA, PERFIL DEL LECTOR, DEL AUTOR, DEL TRADUCTOR Y DEL EDITOR.</title>
<link>http://hdl.handle.net/10366/100617</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100616">
<title>SOCIEDAD, SISTEMA Y HÁBITAT.</title>
<link>http://hdl.handle.net/10366/100616</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100615">
<title>LOS SISTEMAS AUTOMATIZADOS DE ACCESO A LA INFORMACIÓN BIBLIOGRÁFICA: EVALUACIÓN Y TENDENCIAS EN LA ERA DE INTERNET</title>
<link>http://hdl.handle.net/10366/100615</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100614">
<title>SOBRE LAS RELACIONES DE LA TEORÍA Y LA HISTORIA DE LA PEDAGOGÍA. UNA INTRODUCCIÓN AL DEBATE EN ALEMANIA OCCIDENTAL SOBRE LA RELEVANCIA DE LA HISTORIA DE LA EDUCACIÓN (1950-1980)</title>
<link>http://hdl.handle.net/10366/100614</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100613">
<title>DIDÁCTICA E INNOVACIÓN CURRICULAR</title>
<link>http://hdl.handle.net/10366/100613</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100612">
<title>LA CRISIS DE LA ESCUELA EDUCADORA</title>
<link>http://hdl.handle.net/10366/100612</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100611">
<title>PROCESOS Y CONTEXTOS EDUCATIVOS</title>
<link>http://hdl.handle.net/10366/100611</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100610">
<title>MITOS Y LEYENDAS SOBRE LOS JUEGOS DE ROL</title>
<link>http://hdl.handle.net/10366/100610</link>
<description>/n &lt;p style="margin-bottom: 0cm;" align="JUSTIFY"&gt;&lt;span style="font-family: Times New Roman;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-GB"&gt;The lies of the information concerned and the prejudices of the news about these roleplaying games caused that some people became interested in the topic, analyzing those myths and checking the truth of  these rumors.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;; /n &lt;p style="margin-bottom: 0cm;" align="JUSTIFY"&gt;&lt;span style="font-family: Times New Roman;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-GB"&gt;One of these scholars was William Watson, creator of the website called The Inquirer, which is dedicated to dismantle these and other prejudices about roleplaying games.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
</description>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100609">
<title>CATEGORIAS CONCEPTUALES PARA EL ESTUDIO DEL CONOCIMIENTO ESTRATEGICO EMPLEADO AL INTERACTUAR CON SIMULACIONES EDUCATIVAS</title>
<link>http://hdl.handle.net/10366/100609</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100608">
<title>PERCEPCIONES DEL E-LEARNING DESDE LA PERSPECTIVA DE LOS RESPONSABLES TÉCNICOS DE UNIVERSIDAD</title>
<link>http://hdl.handle.net/10366/100608</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100607">
<title>Identificación del dominio de competencias digitales en el alumnado del Grado de Magisterio</title>
<link>http://hdl.handle.net/10366/100607</link>
<description>Sus actitudes hacia las TIC son muy positivas y sus motivaciones se centran fundamentalmente en que las tecnologías son útiles para mejorar su aprendizaje y para su futuro laboral.; The Technologies of Information and Communication (ICT) become in the information society a change agent. In this context, ICTs should become teaching tools in order to help the teacher to achieve quality education.&lt;br /&gt;Being aware of the importance of the teachers' mastery of the digital skills, we have conducted a study about the mastery of the ICTs that the students in the third year of the degree of teacher training of the University of Vigo have. In order to do this we have taken into account the knowledge acquired, the frequency of use of certain tools, their level of proficiency in four areas of knowledge: technological literacy, intellectual working tools, processing and dissemination of information and as communication tools. As well as their motivations, interests and obstacles found in their development in order to develop proposals for initial training.&lt;br /&gt;We can conclude that, in general, students do not have a specific training on the use of computers. About the degree of knowledge in the different skills, the students know the most basic and commonly used (open or download a file, create or print a document, install a program or send an e-mail). They usually use the mail as a working tool, while the messaging and social networks are more used for leisure time.&lt;br /&gt;Their attitudes towards ICTs are very positive and their motivations are focused essentially on the technologies which are useful for improving their learning and for their professional future.
</description>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100606">
<title>IMPLICACIONES EDUCATIVAS DEL CONTACTO ENTRE CULTURAS</title>
<link>http://hdl.handle.net/10366/100606</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100605">
<title>Herramientas para el aprendizaje colaborativo: una aplicación práctica del juego de rol</title>
<link>http://hdl.handle.net/10366/100605</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100604">
<title>UNA NUEVA FORMA DE ENTENDER EL ROL EN SALAMANCA: PROYECTO MÍMESIS</title>
<link>http://hdl.handle.net/10366/100604</link>
<dc:date>2010-11-26T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100603">
<title>MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT</title>
<link>http://hdl.handle.net/10366/100603</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
<item rdf:about="http://hdl.handle.net/10366/100602">
<title>EL PERFIL DEL EDITOR DE JUEGOS DE ROL</title>
<link>http://hdl.handle.net/10366/100602</link>
<dc:date>2010-11-18T00:00:00Z</dc:date>
</item>
</rdf:RDF>
