| dc.contributor.author | Prieta Pintado, Fernando de la | |
| dc.contributor.author | Di Mascio, Tania | |
| dc.contributor.author | Vittorini, Pierpaolo | |
| dc.contributor.author | Marenzi, Ivana | |
| dc.date.accessioned | 2017-09-06T09:14:00Z | |
| dc.date.available | 2017-09-06T09:14:00Z | |
| dc.date.issued | 2013 | |
| dc.identifier.citation | 2nd International Workshop on Evidence-based Technology Enhanced Learning Advances in Intelligent Systems and Computing. Advances in Intelligent Systems and Computing. Volumen 218, pp. 33-41. | |
| dc.identifier.isbn | 978-3-319-00553-9 (Print) / 978-3-319-00554-6 (Online) | |
| dc.identifier.issn | 2194-5357 (Print) / 2194-5365 (Online) | |
| dc.identifier.uri | http://hdl.handle.net/10366/134831 | |
| dc.description.abstract | TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system. | |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | en | |
| dc.publisher | Springer Science + Business Media | |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Unported | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ | |
| dc.subject | Computer Science | |
| dc.title | Pedagogy-Driven Smart Games for Primary School Children | |
| dc.type | info:eu-repo/semantics/conferenceObject | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | |