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dc.contributor.authorPrieta Pintado, Fernando de la 
dc.contributor.authorDi Mascio, Tania
dc.contributor.authorVittorini, Pierpaolo
dc.contributor.authorMarenzi, Ivana
dc.date.accessioned2017-09-06T09:14:00Z
dc.date.available2017-09-06T09:14:00Z
dc.date.issued2013
dc.identifier.citation2nd International Workshop on Evidence-based Technology Enhanced Learning Advances in Intelligent Systems and Computing. Advances in Intelligent Systems and Computing. Volumen 218, pp. 33-41.
dc.identifier.isbn978-3-319-00553-9 (Print) / 978-3-319-00554-6 (Online)
dc.identifier.issn2194-5357 (Print) / 2194-5365 (Online)
dc.identifier.urihttp://hdl.handle.net/10366/134831
dc.description.abstractTERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherSpringer Science + Business Media
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Unported
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subjectComputer Science
dc.titlePedagogy-Driven Smart Games for Primary School Children
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess


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