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Título
The TERENCE Smart Games: Automatic Generation and Supporting Architecture
Autor(es)
Palabras clave
Computer Science
Fecha de publicación
2012-09
Citación
Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). pp. 31 - 40.
Resumen
TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements.
URI
ISSN
1613-0073
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