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    Citas

    Título
    The TERENCE Smart Games: Automatic Generation and Supporting Architecture
    Autor(es)
    Prieta Pintado, Fernando de laUSAL authority ORCID
    Di Mascio, Tania
    Gennari, Rosella
    Marenzi, Ivana
    Vittorini, Pierpaolo
    Palabras clave
    Computer Science
    Fecha de publicación
    2012-09
    Citación
    Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). pp. 31 - 40.
    Resumen
    TERENCE is an FP7 ICT European project that is developing an adaptive learning system for supporting poor comprehenders and their educators. Its learning material are stories and games. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and not story comprehension. The paper focuses on smart games. It first shows the current prototypes, then it describes the TERENCE system architecture, thus it delves into the generation of smart games instances, by highlighting the role of the constraint-based module therein. Finally, it ends with short conclusions about the planned improvements. 
    URI
    https://ceur-ws.org/Vol-898/pdsg6.pdf
    https://hdl.handle.net/10366/134879
    ISSN
    1613-0073
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    • BISITE. Congresos [298]
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