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dc.contributor.authorLozano Muñoz, Alejandro 
dc.date.accessioned2024-10-21T08:40:52Z
dc.date.available2024-10-21T08:40:52Z
dc.date.issued2018
dc.identifier.citationLozano, A. (2018). Creative possibilities of repetition in videogame aesthetics. Studi Di Estetica, 12(3), 59-75. https://doi.org/10.7413/18258646061es_ES
dc.identifier.issn1825-8646
dc.identifier.issn0585-4733
dc.identifier.urihttp://hdl.handle.net/10366/160338
dc.description.abstract[EN] Videogame designers combine variable elements such as goals and challenges with repetitive ones ranging from props and textures recurrently used to mechanics that make the player perform the same actions time and again. Despite the importance of repetitive factors to provide for a consistent game experience, repetition can be treated as a symptom of a deficient design by researchers and creators. The primary goal of this paper is to make a point of the importance of repetition in videogame design to help both to study further this aspect of this medium and to offer new insights for game creators. To do so, we first provide a list of some of the most common forms of repetition in which players engage while they play. We also analyze three case studies of games that have made use of repetition as a key element of their mechanics to introduce key features and nuances.es_ES
dc.format.mimetypeapplication/pdf
dc.languageEspañol
dc.language.isoenges_ES
dc.publisherMimesis Edizionies_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGameplayes_ES
dc.subjectDesignes_ES
dc.subjectRepetitiones_ES
dc.titleCreative possibilities of repetition in videogame aestheticses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://journals.mimesisedizioni.it/index.php/studi-di-estetica/article/view/627/1079es_ES
dc.subject.unesco7202.01 Estéticaes_ES
dc.identifier.doi10.7413/18258646061
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.journal.titleStudi di esteticaes_ES
dc.volume.number2018es_ES
dc.issue.number3es_ES
dc.page.initial59es_ES
dc.page.final75es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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