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dc.contributor.authorSánchez San Blas, Hector 
dc.contributor.authorSales Mendes, André 
dc.contributor.authorPérez Robledo, Fátima 
dc.contributor.authorVillarrubia González, Gabriel 
dc.contributor.authorPaz Santana, Juan Francisco de 
dc.date.accessioned2024-11-27T12:03:40Z
dc.date.available2024-11-27T12:03:40Z
dc.date.issued2024
dc.identifier.citationH. Sánchez San Blas, A. Filipe Sales Mendes, F. Pérez Robledo, G. Villarrubia González and J. F. de Paz Santana, "A Multi-Agent System Approach for Balance Disorder Treatment: Integrating Computer Vision and Gamification," in IEEE Access, vol. 12, pp. 118649-118664, 2024, doi: 10.1109/ACCESS.2024.3448216es_ES
dc.identifier.urihttp://hdl.handle.net/10366/160776
dc.description.abstract[ENG]This study introduces a pioneering approach for treating balance disorders, integrating advanced computer vision and engaging gamification techniques within a multi-agent system framework. Balancing disorders significantly impair quality of life, manifesting through symptoms like dizziness and muscle weakness. Addressing this, we developed a platform that employs depth imaging and real-time pose estimation to accurately capture and analyze patient movements, enabling personalized and adaptive rehabilitation exercises. The multi-agent system architecture ensures seamless communication and coordination, facilitating the delivery of tailored exercises that cater to the evolving needs of patients, either in person or remotely. Key to our approach is the use of gamification, which transforms rehabilitation exercises into interactive virtual activities, significantly enhancing patient engagement and motivation. Preliminary results demonstrate the platform's efficacy in improving balance, highlighting its potential as a versatile tool for balance disorder treatment. This research advances the technological frontier in balance disorder rehabilitation and offers a blueprint for future telehealth and patient-centric care innovations.es_ES
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectBalance disorderes_ES
dc.subjectTrastorno del equilibrioes_ES
dc.subjectGamificationes_ES
dc.subjectGamificaciónes_ES
dc.subjectMulti-agent systemes_ES
dc.subjectSistema multiagentees_ES
dc.subjectTelerehabilitationes_ES
dc.subjectTelerehabilitaciónes_ES
dc.titleA multi-agent system approach for balance disorder treatment: integrating computer vision and gamificationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.1109/ACCESS.2024.3448216es_ES
dc.identifier.doi10.1109/ACCESS.2024.3448216
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn2169-3536
dc.journal.titleIEEE Accesses_ES
dc.volume.number12es_ES
dc.page.initial118649es_ES
dc.page.final118664es_ES
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES
dc.description.projectThe Ministry of Universities has supported H\u00E9ctor S\u00E1nchez San Blas\u2019 research through a FPU pre-doctoral contract, under grant FPU20/03014. This work has been supported by the Junta De Castilla y Le\u00F3n - Consejer\u00EDa De Econom\u00EDa Y Empleo: Caracterizaci\u00F3n, an\u00E1lisis e intervenci\u00F3n en la prevenci\u00F3n de riesgos laborales en entornos de trabajo tradi-cionales mediante la aplicaci\u00F3n de tecnolog\u00EDas disruptivas identified by 2022/00384/001-J125.es_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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