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| dc.contributor.author | Pérez Marcos, Javier | |
| dc.contributor.author | Martín Gómez, Lucía | |
| dc.contributor.author | Jiménez Bravo, Diego Manuel | |
| dc.contributor.author | López Batista, Vivian Félix | |
| dc.contributor.author | Moreno García, María Navelonga | |
| dc.date.accessioned | 2025-01-09T15:45:05Z | |
| dc.date.available | 2025-01-09T15:45:05Z | |
| dc.date.issued | 2020-01-17 | |
| dc.identifier.citation | Pérez-Marcos, J., Martín-Gómez, L., Jiménez-Bravo, D. M., López, V. F., & Moreno-García, M. N. (2020). Hybrid system for video game recommendation based on implicit ratings and social networks. Journal of Ambient Intelligence and Humanized Computing, 11(11), 4525-4535. https://doi.org/10.1007/S12652-020-01681-0 | es_ES |
| dc.identifier.issn | 1868-5145, 1868-5137 | |
| dc.identifier.uri | http://hdl.handle.net/10366/161526 | |
| dc.description.abstract | [EN]The digital entertainment sector is one of the fastest growing in recent years. In the case of video games, the productions of some of the most popular titles are on a par with film productions. The sale of video games is in the millions, and yet there are few works on the recommendation of video games. In this work a hybrid system of video game recommendation is presented, through the use of collaborative filtering and content-based filtering, and the construction of relationship graphs. In order to improve the recommendations, a new method for estimating implicit ratings is proposed that takes into account the hours of play. The proposed recommender system improves the results of other techniques presented in the state of the art. | es_ES |
| dc.description.sponsorship | Consejería de Educación de la Junta de Castilla y León (España) a través del programa de financiación de grupos de investigación (ORDEN EDU/667/2019). SISTEMAS DE RECOMENDACION PARA SERVICIOS DE STREAMING BASADOS EN EL ANALISIS DE DATOS DE MEDIOS SOCIALES MEDIANTE TECNICAS DE MACHINE LEARNING. Código del proyecto: SA064G19). | es_ES |
| dc.language.iso | eng | es_ES |
| dc.publisher | Springer | es_ES |
| dc.relation.ispartofseries | Journal of Ambient Intelligence and Humanized Computing.;Volume 11(11) | |
| dc.subject | Recommender systems | es_ES |
| dc.subject | Colaborative filtering | es_ES |
| dc.subject | Content-based filtering | es_ES |
| dc.subject | Rating estimation | es_ES |
| dc.subject | Graph-based methods | es_ES |
| dc.subject | Video games | es_ES |
| dc.title | Hybrid system for video game recommendation based on implicit ratings and social networks | es_ES |
| dc.type | info:eu-repo/semantics/other | es_ES |
| dc.relation.publishversion | https://doi.org/10.1007/s12652-020-01681-0 | |
| dc.relation.projectID | SA064G19 | es_ES |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |







