Mostrar el registro sencillo del ítem

dc.contributor.authorPyae, Aung
dc.contributor.authorRavyse, Werner
dc.contributor.authorLuimula, Mika
dc.contributor.authorPizarro Lucas, Emiliana
dc.contributor.authorSánchez Fernández, Pedro Luis 
dc.contributor.authorDorado Díaz, Pedro Ignacio 
dc.contributor.authorThaw, Aung Khant
dc.date.accessioned2025-01-20T12:16:38Z
dc.date.available2025-01-20T12:16:38Z
dc.date.issued2023-10
dc.identifier.citationPyae, A.; Ravyse, W.; Luimula, M.; Pizarro-Lucas, E.; Sanchez, P.L.; Dorado-Diaz, I.P.; Thaw, A.K. Exploring User Experience and Usability in a Metaverse Learning Environment for Students: A Usability Study of the Artificial Intelligence, Innovation, and Society (AIIS). Electronics 2023, 12, 4283. https://doi.org/10.3390/electronics12204283es_ES
dc.identifier.issn2079-9292
dc.identifier.urihttp://hdl.handle.net/10366/162030
dc.description.abstract[EN]The metaverse, a rapidly evolving research area, is a virtual, interconnected universe that seamlessly integrates digital and physical realms, facilitating immersive experiences, social interaction, and economic activities across various fields, including computer science, business, and education. Despite its potential to transform current pedagogies and learning experiences through engaging, interactive, and fascinating educational techniques, research is limited in exploring its application, usability, and user experience, particularly for Thai undergraduate students in learning computer engineering courses. In response, we designed and developed an innovative metaverse-based learning system called the AIIS collaborative learning interface, tailored to European undergraduate students. While the original intent of AIIS was to cater to medical students, in this study, our objective was to assess its usability and applicability for computer science and engineering students, specifically focusing on the Asian demographic. After an initial pilot with European students in their local context, the research was extended to Thailand, where 21 Thai undergraduate students evaluated the platform’s usability. The observations from this study indicate that AIIS provides a dynamic, user-friendly learning environment. Nevertheless, the evaluation process unveiled some usability flaws that offer informative directions for future enhancements. Drawing from our observations, we formulated usability guidelines to guide designers and developers toward crafting more efficient metaverse systems, particularly those intended for educational use. Our results also underline the considerable promise that metaverse technologies hold for advancing higher education globally.es_ES
dc.description.sponsorshipEl proyecto AIIS ha sido cofinanciado por el Programa Erasmus+ de la Unión Europea con el apoyo de la Comisión Europea (Proyecto n.º: 621534-EPP-1-2020-1-ES-EPPKA2-KA).es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.subjectMetaversees_ES
dc.subjectHuman–computer interactiones_ES
dc.subjectMachine learninges_ES
dc.subjectMedical studentses_ES
dc.subjectVirtual realityes_ES
dc.subjectArificial intelligencees_ES
dc.titleExploring User Experience and Usability in a Metaverse Learning Environment for Students: A Usability Study of the Artificial Intelligence, Innovation, and Society (AIIS)es_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.3390/electronics12204283es_ES
dc.identifier.doi10.3390/electronics12204283
dc.relation.projectIDERASMUS+ 621534-EPP-1-2020-1-ES-EPPKA2-KAes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn2079-9292
dc.journal.titleElectronicses_ES
dc.volume.number12es_ES
dc.issue.number20es_ES
dc.page.initial4283es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem