Afficher la notice abrégée

dc.contributor.authorDólera, Antonio
dc.contributor.authorMateo Pellitero, Ana María 
dc.contributor.authorRuiz López, Juan Francisco
dc.contributor.authorRivero Vilá, Olivia 
dc.contributor.authorGarcía Bustos, Miguel 
dc.contributor.authorEguilleor Carmona, Xabier
dc.date.accessioned2025-04-09T11:30:58Z
dc.date.available2025-04-09T11:30:58Z
dc.date.issued2024
dc.identifier.issn1296-2074
dc.identifier.urihttp://hdl.handle.net/10366/164671
dc.description.abstractBy developing new recording methodologies, current rock art studies generate a large amount of graphic information about sites (tracings, photographs, three-dimensional reproductions) providing visibility of this fragile and little-known heritage, whose accessibility is often difficult or impossible for the general public. In addition, many rock art depictions are challenging to observe, due to the very nature of the artistic entities (fine engravings or faded paintings in karst environments or open-air sites with poor or changing light conditions), or to conservation problems derived from natural factors such as erosion and geological and biological processes, as well as from anthropic factors. These conditions make rock art depictions nearly indistinguishable in many places and on many objects today, except for experts. This difficulty of accessing and visualising rock art heritage, located in fragile environments and often chal- lenging places such as caves or difficult-to-reach open-air sites, makes the information and knowledge generated by investigation of this heritage asset difficult to transfer to society in general, which is fre- quently unaware of the priceless value of this heritage. The present study proposes generating several mechanisms to transfer the results of research, restitution and documentation of rock art to society in general. An AR (Augmented Reality) application has been developed using LiDAR (Light Detection and Ranging) technology to address current challenges in implementing AR technologies in low-light environ- ments. So far, this app has been developed in a Proof-of-Concept project at Spanish archaeological sites such as Hornos de la Peña (Cantabria), Domingo García (Segovia) and La Salud (Salamanca). This appli- cation will be particularly interesting for sites currently visited with or without a guide, allowing user interactivity and real-time reconstruction, for example, of the visibility of graphic motifs.es_ES
dc.language.isoenges_ES
dc.subjectRock artes_ES
dc.subjectAugmented realityes_ES
dc.subjectLiDARes_ES
dc.subjectHeritagees_ES
dc.subjectDigitisationes_ES
dc.subjectDemocratisationes_ES
dc.subjectPrehistoric artes_ES
dc.titleSeeing is believing: An Augmented Reality application for Palaeolithic rock artes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.subject.unesco5504.05 Prehistoriaes_ES
dc.subject.unesco5505.01 Arqueologíaes_ES
dc.identifier.doi10.1016/j.culher.2024.07.007
dc.relation.projectIDPID2021–125166OB-I00es_ES
dc.relation.projectIDEducation Department in the Junta de Castilla y León and the European Social Fund (ORDEN EDU/875/2021)es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.journal.titleJournal of Cultural Heritagees_ES
dc.volume.number69es_ES
dc.page.initial67es_ES
dc.page.final77es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


Fichier(s) constituant ce document

Thumbnail

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée