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dc.contributor.authorLópez Torres, Julián A
dc.contributor.authorHernández Martín, Azucena 
dc.contributor.authorHernández Ramos, Juan Pablo 
dc.date.accessioned2025-09-25T10:57:07Z
dc.date.available2025-09-25T10:57:07Z
dc.date.issued2024
dc.identifier.citationLópez-Torres, J. A., Hernández-Martín, A., & Hernández-Ramos, J. P. (2024). Going Home: Experiencia de un videojuego formativo para la enseñanza-aprendizaje de inglés como lengua extranjera. In F. M. Sirignano, R. Martinez-Roig, A.López Padrón (Eds.), Enseñanza y aprendizaje en la era digital desde la investigación y la innovación (pp. 244-253). Octaedro.es_ES
dc.identifier.isbn978-84-1079-000-1
dc.identifier.urihttp://hdl.handle.net/10366/167196
dc.description.abstract[EN]]The teaching and learning of foreign languages face various challenges, including foreign language anxiety (FLA). Educational games are increasingly gaining traction in the educational field as they can help reduce anxiety and boost motivation. This research aims to present the design, imple- mentation, and evaluation of a game for teaching English as a foreign language. The study introduces the design of a serious game for English language learning, incorporating pedagogical resources and activities applicable both inside and outside the classroom. The game focuses on reinforcing and practis- ing linguistic skills such as listening and reading comprehension through a narrative that offers diverse question formats. The game was designed for practising phrasal verbs in context, and it is aligned with the Common European Framework of Reference for Languages (CEFR) at the B2 initial level. The re- search was conducted with students from the Faculty of Education at the University of Salamanca. Data collected include students’ perspectives on the use of gamified resources and game-based learning. An evaluative study of the implemented resource was carried out in three different contexts, with data ana- lysed using a mixed-method triangulation technique combining quantitative and qualitative data to val- idate results. Results indicate positive contributions of serious games in foreign language teaching and learning. However, there are opportunities to further incorporate oral and written production practice.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isospaes_ES
dc.publisherOctaedroes_ES
dc.relation.hasversionhttp://doi.org/10.36006/16433-1
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/*
dc.subjectSerious gamesen_EN
dc.subjectGamificationen_EN
dc.subjectGame-based learningen_EN
dc.subjectTEFLen_EN
dc.titleGoing Home: experiencia de un videojuego formativo para la enseñanza-aprendizaje de inglés como lengua extranjeraes_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
dc.subject.unesco5801.01 Medios Audiovisualeses_ES
dc.subject.unesco5801.07 Métodos Pedagógicoses_ES
dc.subject.unesco5801.03 Desarrollo del Programa de Estudioses_ES
dc.subject.unesco5802.04 Niveles y Temas de Educaciónes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivs 3.0 Unported
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