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dc.contributor.authorSebastián Martín, Miguel 
dc.date.accessioned2025-12-18T07:45:15Z
dc.date.available2025-12-18T07:45:15Z
dc.date.issued2022-06
dc.identifier.citationSebastián-Martín, Miguel. “Don Quixote as Gamer? Theorising New Media Quixotism through Contemporary Science Fiction Television.” Science Fiction Film and Television, vol. 15, no. 2, 2022, pp. 193–217.es_ES
dc.identifier.issn1754-3770
dc.identifier.urihttp://hdl.handle.net/10366/168384
dc.description.abstractThis article proposes the notion of “new media quixotism” and illustrates it with Black Mirror’s episode “USS Callister,” which is interpreted as a metamedial rewriting of the literary myth of Don Quixote. Specifically, I examine how the myth’s core semantic components are rewritten within the context of an sf narrative that is thematically concerned with the effects of the capitalist system of 24/7 audio-visual consumption. My argument is that Black Mirror, together with other recent sf narratives, seems to suggest that so-called “new media” technologies can generate a form of technologically enabled quixotism in human individuals, developing character traits profoundly akin to Don Quixote’s. Thus, as illustration, I focus on how “USS Callister” updates the myth for a satire of the male gamer/geek/nerd stereotype, who is reimagined as a quixotic embodiment of neoliberal, patriarchal individualism in the digital realm. Nonetheless, my underlying assumption is that the sf notion of “new media quixotism” merits further development and study and that, despite its satirical bleakness and its seeming techno-determinism, it also opens subversive, transformative hopes. Overall, the underlying ambivalence of the critical dystopia productively parallels the ambivalence of Don Quixote, who is both an object of satire and a subject of utopianism.es_ES
dc.language.isoenges_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectDon Quixotees_ES
dc.subjectBlack Mirrores_ES
dc.subjectScience Fictiones_ES
dc.subjectNew Media Quixotismes_ES
dc.subjectDigital capitalismes_ES
dc.titleDon Quixote as gamer? Theorizing new media quixotism through contemporary sf televisiones_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.3828/sfftv.2022.15
dc.rights.accessRightsinfo:eu-repo/semantics/closedAccesses_ES
dc.identifier.essn1754-3789
dc.journal.titleScience Fiction Film & Televisiones_ES
dc.volume.number15es_ES
dc.issue.number2es_ES
dc.page.initial193es_ES
dc.page.final217es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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