Mostrar el registro sencillo del ítem
| dc.contributor.author | Sánchez San Blas, Hector | |
| dc.contributor.author | Sales Mendes, André | |
| dc.contributor.author | Hernández de la Iglesia, Daniel | |
| dc.contributor.author | Augusto Silva, Luís | |
| dc.contributor.author | Villarrubia González, Gabriel | |
| dc.date.accessioned | 2026-02-16T09:16:50Z | |
| dc.date.available | 2026-02-16T09:16:50Z | |
| dc.date.issued | 2024-01-03 | |
| dc.identifier.citation | Héctor Sánchez San Blas, André Sales Mendes, Daniel H. de la Iglesia, Luís Augusto Silva, Gabriel Villarrubia González, A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system, Entertainment Computing, Volume 49, 2024, 100629, ISSN 1875-9521, https://doi.org/10.1016/j.entcom.2023.100629. (https://www.sciencedirect.com/science/article/pii/S1875952123000848) | es_ES |
| dc.identifier.issn | 1875-9521 | |
| dc.identifier.uri | http://hdl.handle.net/10366/169811 | |
| dc.description.abstract | [EN]Physical activity is one of the most important elements in the motor and cognitive development of school and high school students. As has been demonstrated in different studies, physical exercise improves students’ intellectual performance while positively influencing their health. In this work an educational tool based on the Kinect sensorization system capable of interacting with students in a proactive and dynamic way has been designed. Through the use of a projector and a set of balls, students interact with various games and activities. The Kinect system detects the movement and position of the balls thrown by the students and generates a response to the game or activity performed. Thanks to the flexibility and ease of use of the designed tool, it is possible to easily develop new games or activities adapted to each subject. In this way, teachers are provided with a new didactic tool to promote the knowledge of a certain area through games and physical activity of the students. In order to validate the system, a case study has been carried out in a school with real students. The results obtained are very promising. | es_ES |
| dc.description.sponsorship | The research was supported by the Spanish Ministry of Universities (FPU Fellowship under Grant FPU20/03014). This work has been supported by the Junta De Castilla y León - Consejería De Economía Y Empleo: Caracterización, análisis e intervención en l | es_ES |
| dc.language.iso | eng | es_ES |
| dc.publisher | Elsevier | es_ES |
| dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
| dc.subject | Educational games | es_ES |
| dc.subject | Depth camera recognition systems | es_ES |
| dc.subject | Educational technologies | es_ES |
| dc.title | A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system | es_ES |
| dc.type | info:eu-repo/semantics/article | es_ES |
| dc.relation.publishversion | https://doi.org/10.1016/j.entcom.2023.100629 | es_ES |
| dc.identifier.doi | 10.1016/j.entcom.2023.100629 | |
| dc.relation.projectID | 2022/00384/001-J125 | es_ES |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
| dc.journal.title | Entertainment Computing | es_ES |
| dc.volume.number | 49 | es_ES |
| dc.type.hasVersion | info:eu-repo/semantics/publishedVersion | es_ES |








