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<title>Developing Computational Thinking via the Visual Programming Tool: Lego Education WeDo</title>
<creator>Pinto Llorente, Ana María</creator>
<creator>Casillas-Martín, Sonia</creator>
<creator>Cabezas-González, Marcos</creator>
<creator>García-Peñalvo, Francisco J.</creator>
<subject>Computational thinking</subject>
<subject>Introductory programming</subject>
<subject>Collaborative learning</subject>
<subject>Visual programming tool</subject>
<subject>Natural sciences</subject>
<date>2016-12-21</date>
<date>2016-12-21</date>
<date>2016-11</date>
<type>info:eu-repo/semantics/article</type>
<type>info:eu-repo/semantics/article</type>
<identifier>Pinto-Llorente, A. M., Casillas-Martín, S., Cabezas-Martín, M., &amp; García-Peñalvo, F. J. (2016). Developing Computational Thinking via the Visual Programming Tool: Lego Education WeDo. In F. J. García-Peñalvo (Ed.), Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016) (pp. 45-50). New York, NY, USA: ACM.</identifier>
<identifier>http://hdl.handle.net/10366/131995</identifier>
<language>eng</language>
<rights>https://creativecommons.org/licenses/by-nc-nd/3.0/</rights>
<rights>info:eu-repo/semantics/openAccess</rights>
<rights>Attribution-NonCommercial-NoDerivs 3.0 Unported</rights>
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