<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-15T23:27:28Z</responseDate><request verb="GetRecord" identifier="oai:gredos.usal.es:10366/155987" metadataPrefix="mods">https://gredos.usal.es/oai/request</request><GetRecord><record><header><identifier>oai:gredos.usal.es:10366/155987</identifier><datestamp>2024-02-22T01:01:27Z</datestamp><setSpec>com_10366_4586</setSpec><setSpec>com_10366_4576</setSpec><setSpec>com_10366_3823</setSpec><setSpec>col_10366_4587</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
<mods:name>
<mods:namePart>Borham-Puyal, Miriam</mods:namePart>
</mods:name>
<mods:name>
<mods:namePart>Escandell Montiel, Daniel</mods:namePart>
</mods:name>
<mods:extension>
<mods:dateAvailable encoding="iso8601">2024-02-21T08:35:19Z</mods:dateAvailable>
</mods:extension>
<mods:extension>
<mods:dateAccessioned encoding="iso8601">2024-02-21T08:35:19Z</mods:dateAccessioned>
</mods:extension>
<mods:originInfo>
<mods:dateIssued encoding="iso8601">2020</mods:dateIssued>
</mods:originInfo>
<mods:identifier type="issn">1989-6328</mods:identifier>
<mods:identifier type="uri">http://hdl.handle.net/10366/155987</mods:identifier>
<mods:identifier type="doi">10.37668/oceanide.v12i.29</mods:identifier>
<mods:abstract>Vampires populate our culture and have become a recurrent presence in ction and the media. In all cases the inclusion of the vampire has given voice to “socio-culture issues faced in particular times and places; issues that may otherwise remain repressed” (Dillon and Lundberg 2017, 47). is socio-cultural subtext is complicated when the vampire is female, for she is now doubly othered by her gender. Her monstrosity is seen as twofold: as a vampire and as a transgressive woman.&#xd;
&#xd;
While many studies address female vampires in popular culture, their portrayal in videogames has been recurrently overlooked. Games  potentially help shape gender attitudes in thousands of players; therefore, it is particularly relevant to examine the varied representations of these monstrous or othered female gures and to understand how they adhere to or challenge misogynistic readings of women and their bodies. In light of this, and interpreting videogames as a narrative medium, this article provides an analysis of signicant vampiric videogames and discusses the female vampire in relation to violence against women and postfeminist agendas, following a narrative rather than ludology approach.</mods:abstract>
<mods:language>
<mods:languageTerm>eng</mods:languageTerm>
</mods:language>
<mods:accessCondition type="useAndReproduction">info:eu-repo/semantics/openAccess</mods:accessCondition>
<mods:subject>
<mods:topic>Vampiros</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Vampiresas</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Violencia de género</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Gender violence</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Vampire</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Female vampire</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Video games</mods:topic>
</mods:subject>
<mods:subject>
<mods:topic>Videojuegos</mods:topic>
</mods:subject>
<mods:titleInfo>
<mods:title>Villains and Vixens: The Representation of Female Vampires in Videogames</mods:title>
</mods:titleInfo>
<mods:genre>info:eu-repo/semantics/article</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>