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<dc:creator>Cejudo, Javier</dc:creator>
<dc:creator>Losada, Lidia</dc:creator>
<dc:creator>Pena, Mario</dc:creator>
<dc:creator>Feltrero, Roberto</dc:creator>
<dc:date>2019-11-10</dc:date>
<dc:description>[ES]El objetivo del presente estudio es describir dos experiencias de implementación&#xd;
de un programa de intervención dirigido a jóvenes y adolescentes españoles y dominicanos.&#xd;
El programa se desarrolla mediante la estrategia de gamificación a través del videojuego&#xd;
"Aislados" que contribuye al desarrollo del aprendizaje social y emocional. Se comparan las&#xd;
experiencias, incluyendo los resultados de autopercepción en ambos contextos</dc:description>
<dc:description>[EN]The objective of this study is to describe two experiences of implementing an intervention program aimed at Spanish and Dominican young people and adolescents. The program is developed through the gamification strategy and through the video game "Aislados" which contributes to the development of social and emotional learning. Experiences are compared, including the results of self-perception in both contexts.</dc:description>
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<dc:publisher>Voces de la Educación</dc:publisher>
<dc:title>Programa “aislados”: la gamificación como estrategia para promover el aprendizaje social y emocional</dc:title>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dcterms:alternative>“Aislados” program: gamification as a strategy for promoting social, and emotional learning</dcterms:alternative>
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