2024-03-28T08:05:26Zhttps://gredos.usal.es/oai/requestoai:gredos.usal.es:10366/1348312022-02-07T15:35:39Zcom_10366_122575com_10366_4512com_10366_3823col_10366_134811
2017-09-06T09:14:00Z
urn:hdl:10366/134831
Pedagogy-Driven Smart Games for Primary School Children
Prieta Pintado, Fernando de la
Di Mascio, Tania
Vittorini, Pierpaolo
Marenzi, Ivana
Computer Science
TERENCE is an FP7 ICT European project, highly multi-disciplinary, that is developing an adaptive learning system for supporting poor comprehenders and their educators. Their learning materials are stories and games, explicitly designed for classes of primary schools poor comprehenders, where classes were created via an extensive analysis of the context of use and user requirements. The games are specialised into smart games, which stimulate inference-making for story comprehension, and relaxing games, which stimulate visual perception and which train the interaction with devices (e.g., PC and tablet PC). In this paper we focus on how we used the pedagogical underpinnings and the acquired requirements to design the games of the system.
2017-09-06T09:14:00Z
2017-09-06T09:14:00Z
2013
info:eu-repo/semantics/article
2nd International Workshop on Evidence-based Technology Enhanced Learning Advances in Intelligent Systems and Computing. Advances in Intelligent Systems and Computing. Volumen 218, pp. 33-41.
978-3-319-00553-9 (Print) / 978-3-319-00554-6 (Online)
2194-5357 (Print) / 2194-5365 (Online)
http://hdl.handle.net/10366/134831
en
https://creativecommons.org/licenses/by-nc-nd/3.0/
info:eu-repo/semantics/openAccess
Attribution-NonCommercial-NoDerivs 3.0 Unported
Springer Science + Business Media