2024-03-29T14:51:40Zhttps://gredos.usal.es/oai/requestoai:gredos.usal.es:10366/1319952024-02-05T13:05:04Zcom_10366_4549com_10366_4512com_10366_3823col_10366_4550
Developing Computational Thinking via the Visual Programming Tool: Lego Education WeDo
Pinto Llorente, Ana María
Casillas-Martín, Sonia
Cabezas-González, Marcos
García-Peñalvo, Francisco J.
Computational thinking
Introductory programming
Collaborative learning
Visual programming tool
Natural sciences
33 Ciencias tecnológicas
2016-12-21T08:32:05Z
2016-12-21T08:32:05Z
2016-11
info:eu-repo/semantics/article
info:eu-repo/semantics/article
Pinto-Llorente, A. M., Casillas-Martín, S., Cabezas-Martín, M., & García-Peñalvo, F. J. (2016). Developing Computational Thinking via the Visual Programming Tool: Lego Education WeDo. In F. J. García-Peñalvo (Ed.), Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016) (pp. 45-50). New York, NY, USA: ACM.
http://hdl.handle.net/10366/131995
eng
Attribution-NonCommercial-NoDerivs 3.0 Unported
https://creativecommons.org/licenses/by-nc-nd/3.0/
info:eu-repo/semantics/openAccess
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