TY - JOUR AU - Conde González, Miguel Ángel AU - Rodríguez Sedano, F. J. AU - Fernández-Llamas, Camino AU - Gonçalvez, J. AU - Lima, J. AU - García Peñalvo, Francisco J. PY - 2020 UR - http://hdl.handle.net/10366/143087 AB - STEAM Education is nowadays a key element for our current digital society. Integrating STEAM and developing competences such as Computational Thinking is highly demanded by the industry and higher education institutions. In order to do so new... LA - eng KW - Robotics KW - Physcal Devices KW - Systematic Mapping KW - Challenge Based Learning KW - STEAM Education TI - RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics T2 - 2020 IEEE Global Engineering Education Conference (EDUCON), (27-30 April 2020, Porto, Portugal) M2 - 214 ER -