TY - JOUR AU - Marín Díaz, Verónica AU - Sampedro-Requena, Begoña E. AU - Mac Fadden, Isotta PY - 2019 UR - http://hdl.handle.net/10366/159377 AB - [EN] The incorporation of videogames into the training of students is a reality that becomes very important to the extent that they are becoming more relevant in their personal lives. Linking aspects of their informal to formal life implies taking... LA - eng PB - MDPI KW - Student KW - Secondary education KW - Videogames TI - Perceived Utility of Video Games in the Learning Process in Secondary Education—Case Studies DO - 10.3390/su11236744 T2 - Sustainability VL - 11 M2 - 6744 ER -