TY - JOUR AU - Lozano Muñoz, Alejandro PY - 2019 SN - 2472-0837 UR - http://hdl.handle.net/10366/160337 AB - [EN] This article presents System Shock 2 (Irrational Games/Looking Glass, 1999) as an under-exam-ined cyberpunk videogame from the late Nineties that inherits key traits of cyberculture in order to under-stand its place within this form of digital... LA - Español PB - Museum of Science Fiction (Washington, DC) KW - Cyberspace KW - Digital Technologies KW - System Shock 2 KW - Hacker KW - Artificial TI - Playing Cyberculture. The Case of System Shock 2 T2 - MOSF Journal of Science Fiction VL - 3 M2 - 35 ER -