TY - JOUR AU - Conde, Miguel Á. AU - Rodríguez‐Sedano, Francisco J. AU - Fernández‐Llamas, Camino AU - Gonçalves, AU - Lima, José AU - García Peñalvo, Francisco J. PY - 2021 SN - 1061-3773 UR - http://hdl.handle.net/10366/164891 AB - [EN] BACKGROUND. Nowadays companies are demanding better prepared professionals to succeed in the Digital Society, and the acquisition of STEAM-related competencies is a key issue. One of the main problems in this sense is how to integrate STEAM in... LA - eng PB - Wiley KW - STEM KW - STEAM KW - Challenge-Based Learning KW - Project-Based Learning KW - Problem-Based Learning KW - Mechatronics KW - Robotics KW - Physical Devices TI - Fostering STEAM through Challenge‐Based Learning, Robotics, and Physical Devices: A systematic mapping literature review DO - 10.1002/cae.22354 T2 - Computer Applications in Engineering Education VL - 29 M2 - 46 ER -