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dc.contributor.authorGonzález-González, Carina S.
dc.contributor.authorCaballero Gil, Pino
dc.contributor.authorGarcía Holgado, Alicia 
dc.contributor.authorGarcía Peñalvo, Francisco J. 
dc.contributor.authorMolina, Jezabel
dc.contributor.authorCastillo Olivares, José M. del
dc.contributor.authorSan Juan Bernardo, Candela
dc.contributor.authorGarcia Cuesta, Sara
dc.contributor.authorPerdomo, Inmaculada
dc.contributor.authorCaballero Gil, Cándido
dc.contributor.authorGutierrez Vela, Francisco
dc.contributor.authorPaderewski, Patricia
dc.contributor.authorHolz, Verónica Violant
dc.contributor.authorGil Iranzo, Rosa María
dc.contributor.authorRamos, Sofia
dc.date.accessioned2022-01-17T09:04:15Z
dc.date.available2022-01-17T09:04:15Z
dc.date.issued2021
dc.identifier.citationC. S. González-González et al., "COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583648.es_ES
dc.identifier.urihttp://hdl.handle.net/10366/148318
dc.description.abstractLearning to program is the new literacy of the 21st century. Computational thinking, closely related to programming, requires thinking and solving problems with different levels of abstraction and is independent of hardware devices. The early childhood education stage provides teachers with the opportunity to lay the foundations for a comprehensive quality education using innovative tools and technologies. Educational robotics in early childhood education becomes a tool that facilitates the acquisition of knowledge to children, playfully, based on the principles of interactivity, social interrelationships, collaborative work, creativity, constructivist and constructionist learning, and a student-centered didactic approach, allowing in turn that student can acquire digital competencies and develop logical and computational thinking in an underlying way. This project explores the current state of teaching and learning computational thinking and programming in early childhood education in an inclusive manner. Moreover, the lack of diversity and inequality is particularly latent in science, Technology, Engineering, and Mathematics (STEM) fields. Therefore, this work considers this problem and presents an inclusive coeducation approach to this new literacy, eliminating gender stereotypes and extending them to people with Down syndrome and hospitalized minors.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectComputational thinkinges_ES
dc.subjectprogramminges_ES
dc.subjectinclusiones_ES
dc.subjectdigital literacyes_ES
dc.subjectSTEMes_ES
dc.subjectchildhood educationes_ES
dc.titleCOEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ageses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.1109/SIIE53363.2021.9583648es_ES
dc.subject.unesco1203.17 Informáticaes_ES
dc.identifier.doi10.1109/SIIE53363.2021.9583648
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.journal.titleProceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021.es_ES
dc.page.initial1es_ES
dc.page.final4es_ES
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES


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