Mostrar registro simples

dc.contributor.authorSevilla Vallejo, Santiago 
dc.contributor.authorSuárez Monzón, Noemí
dc.contributor.authorDelgado, Karina
dc.date.accessioned2024-03-22T10:10:24Z
dc.date.available2024-03-22T10:10:24Z
dc.date.issued2023
dc.identifier.citationGamification and artistic education. History of education and application to the classroom with educational needs. (2023). Journal of Namibian Studies : History Politics Culture, 33, 3253–3275. https://doi.org/10.59670/jns.v33i.967
dc.identifier.issn2197-5523
dc.identifier.urihttp://hdl.handle.net/10366/156927
dc.description.abstract[EN]One of the main objectives of Ecuador's educational policies is to address spatial needs. Both educational policies and laws in Ecuador respond to this through play and art. For these reasons, this article offers a gamification response that allows the integration of different arts in the educational framework. To achieve this it contextualizes gamification and provides a historical development of special needs work in Ecuador. The gamification offers teachers an intervention model based on the anthropological notion of game-based learning. It can address the developmental challenges that are experienced in a natural way, through motivation, commitment, the competition and freedom to fail, which makes learning more flexible. This is complemented by art developed with five artistic fields: music, dance, literature, plastic arts and theater, which help the students to be the center of the process of teaching and learning, as one attempt to rebalance reality and logic, imagination, awareness and experience. This article is developed through a descriptive study, with the purpose of analyzing situations and events, knowing the relationship or degree of association that exists between two or more categories in a particular context. This has been reflected in an experience in the Ecuadorian Educational System, through a Pedagogical Support Guide (PSG), as well as 150 work booklets (WB) developed in the framework of the Covid 19 emergency, will be used for all students of initial level, up to high school, including those with an educational need. The Guide and the booklets had to undergo the validity process of expert judgment method. This was answered by technical teams from the Ministry of Education and UNICEF, as well as teachers from different courses. Finally, a training for teachers was developed.es_ES
dc.language.isospa
dc.subjectgamificationes_ES
dc.subjectmotivationes_ES
dc.subjecthistory of educationes_ES
dc.subjecteducational needses_ES
dc.subjectartistic educationes_ES
dc.subjectlinguistic codeses_ES
dc.subjectnonlinguistic codeses_ES
dc.titleGamification and artistic education. History of education and application to the classroom with educational needses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.59670/jns.v33i.967
dc.subject.unesco5802.05 Educación Especial; Minusválidos y deficientes Mentaleses_ES
dc.subject.unesco5506.07 Historia de la Educaciónes_ES
dc.identifier.doi10.59670/jns.v33i.967
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.journal.titleJournal of Namibian Studies : History Politics Culture
dc.type.hasVersioninfo:eu-repo/semantics/draftes_ES


Arquivos deste item

Thumbnail

Este item aparece na(s) seguinte(s) coleção(s)

Mostrar registro simples