
| dc.contributor.author | Escandell Montiel, Daniel | |
| dc.date.accessioned | 2025-01-09T08:44:54Z | |
| dc.date.available | 2025-01-09T08:44:54Z | |
| dc.date.issued | 2020 | |
| dc.identifier.isbn | 9780367261337 | |
| dc.identifier.uri | http://hdl.handle.net/10366/161427 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | Routledge | es_ES |
| dc.subject | Video game | es_ES |
| dc.subject | Subalternity | es_ES |
| dc.subject | Resilience | es_ES |
| dc.subject | Pre-columbian picture | es_ES |
| dc.title | Subaltern Discourses in Video Game Design. Pre-Columbian Cultures and Resilient Strategies in Interactive Narrative Devices | es_ES |
| dc.type | info:eu-repo/semantics/bookPart | es_ES |
| dc.subject.unesco | 57 Lingüística | es_ES |
| dc.relation.projectID | FFI2015-63895-C2-2-R | es_ES |
| dc.rights.accessRights | info:eu-repo/semantics/closedAccess | es_ES |
Files in this item
This item appears in the following Collection(s)
-
TEPPEL. Monografías [17]







