TY - JOUR AU - Gómez del Río, Nazaret AU - González-González, Carina S. AU - García Peñalvo, Francisco J. PY - 2021 UR - http://hdl.handle.net/10366/148325 AB - The overweight and obesity have been declared as a worldwide health problem. Active videogames and technologies can be used as attractive tools to support educational interventions with children. Thus, in this paper, we present an educational program... LA - eng KW - Active videogames KW - Obesity KW - Overweight KW - Healthy habits TI - Promoting healthy lifestyle habits through learning based on active video games DO - 10.1109/SIIE53363.2021.9583640 T2 - Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), M2 - 1 ER -