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Título
Energy Efficiency in Public Buildings through Context-Aware Social Computing
Autor(es)
Palabras clave
Behavioral change
Computer science
Building engineering
Serious games
Context-awareness
Collaborative learning
Energy efficiency
Social computing
Virtual organizations
Fecha de publicación
2017
Editor
MDPI Publishing (Basilea, Suiza)
Citación
García, Ó., Alonso, R.S., Prieto, J., Corchado, J.M. (2017). Energy Efficiency in Public Buildings through Context-Aware Social Computing. Sensors, 17 (4), pp. 1-22
Abstract
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in
public buildings has become a complex task requiring the involvement of multiple technologies.
Wireless sensor networks have a great potential for the development of tools, such as serious games,
that encourage acquiring good energy and healthy habits among users in the workplace. This
paper presents the development of a serious game using CAFCLA, a framework that allows for
integrating multiple technologies, which provide both context-awareness and social computing.
Game development has shown that the data provided by sensor networks encourage users to reduce
energy consumption in their workplace and that social interactions and competitiveness allow for
accelerating the achievement of good results and behavioral changes that favor energy savings.
URI
ISSN
1424-8220
DOI
10.3390/s17040826
Versión del editor
Collections
- BISITE. Artículos [281]