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dc.contributor.authorAlonso de Castro, María Goretti
dc.contributor.authorGarcía-Peñalvo, Francisco J. 
dc.date.accessioned2023-10-27T07:30:19Z
dc.date.available2023-10-27T07:30:19Z
dc.date.issued2023
dc.identifier.citationAlonso de Castro, M.G., García-Peñalvo, F.J. (2023). Examples of Games for Learning in Erasmus+. In: García-Peñalvo, F.J., García-Holgado, A. (eds) Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality. TEEM 2022. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-99-0942-1_66es_ES
dc.identifier.issn2196-4963
dc.identifier.urihttp://hdl.handle.net/10366/153425
dc.description.abstract[EN]This article focuses on the review of specific examples of European educational projects, within the framework of Erasmus+, that use educational games or platforms as the main axis of action. It is assumed that games are a great tool to engage students in the teaching-learning process and the fact of being able to observe projects that have been considered good practice in this field can contribute not only to the use of resources developed, but also to inspire the realization of new projects in this line of work. In this publication, one or two example projects are reviewed for different educational sectors (school, vocational education and training, and youth), in total five projects. Most of them are projects that have been selected and analysedwithin the framework of the research “Methodological guide for the successful use of digital technologies in education: Improving learning through European educational projects”. They have worked on the development of iOS or Android games and all have the label of good practice. As their main result they have proven to be useful for the educational community in general and especially for teachers because all of them have helped to solve a need in education.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEducationes_ES
dc.subjectTechnologyes_ES
dc.subjectEuropean projectses_ES
dc.subjectInteractive learning environmentses_ES
dc.subjectGameses_ES
dc.titleExamples of Games for Learning in Erasmus+es_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.identifier.doi10.1007/978-981-99-0942-1_66
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn2196-4971
dc.journal.titleLecture Notes in Educational Technologyes_ES
dc.page.initial633es_ES
dc.page.final641es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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