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dc.contributor.authorPinto Llorente, Ana María 
dc.contributor.authorCasillas-Martín, Sonia 
dc.contributor.authorCabezas González, Marcos 
dc.contributor.authorGarcía Peñalvo, Francisco J. 
dc.date.accessioned2016-12-21T08:32:05Z
dc.date.available2016-12-21T08:32:05Z
dc.date.issued2016-11
dc.identifier.citationPinto-Llorente, A. M., Casillas-Martín, S., Cabezas-Martín, M., & García-Peñalvo, F. J. (2016). Developing Computational Thinking via the Visual Programming Tool: Lego Education WeDo. In F. J. García-Peñalvo (Ed.), Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016) (pp. 45-50). New York, NY, USA: ACM.es_ES
dc.identifier.urihttp://hdl.handle.net/10366/131995
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Unported
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subjectComputational thinkinges_ES
dc.subjectIntroductory programminges_ES
dc.subjectCollaborative learninges_ES
dc.subjectVisual programming tooles_ES
dc.subjectNatural scienceses_ES
dc.titleDeveloping Computational Thinking via the Visual Programming Tool: Lego Education WeDoes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.subject.unesco33 Ciencias tecnológicases_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess


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