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| dc.contributor.author | García Peñalvo, Francisco J. | |
| dc.contributor.author | Cruz-Benito, Juan | |
| dc.date.accessioned | 2016-12-21T08:37:14Z | |
| dc.date.available | 2016-12-21T08:37:14Z | |
| dc.date.issued | 2016-11 | |
| dc.identifier.citation | García-Peñalvo, F. J., & Cruz-Benito, J. (2016). Computational thinking in pre-university education. In F. J. García-Peñalvo (Ed.), Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016) (pp. 13-17). New York, NY, USA: ACM. doi:10.1145/3012430.3012490 | es_ES |
| dc.identifier.other | 10.1145/3012430.3012490 | |
| dc.identifier.uri | http://hdl.handle.net/10366/131997 | |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | eng | es_ES |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Unported | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ | |
| dc.subject | Computational thinking | es_ES |
| dc.subject | Coding in schools | es_ES |
| dc.subject | Computation thinking skills and curriculum | es_ES |
| dc.subject | Programming robots | es_ES |
| dc.subject | Controlling things | es_ES |
| dc.subject | Using logic | es_ES |
| dc.subject | Coding skills throughout games | es_ES |
| dc.subject | TACCLE3 | es_ES |
| dc.title | Computational thinking in pre-university education | es_ES |
| dc.type | info:eu-repo/semantics/article | es_ES |
| dc.type | info:eu-repo/semantics/article | es_ES |
| dc.subject.unesco | 33 Ciencias tecnológicas | es_ES |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess |
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