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dc.contributor.authorConde González, Miguel Ángel
dc.contributor.authorGarcía-Peñalvo, Francisco J. 
dc.contributor.authorFernández-Llamas, Camino
dc.contributor.authorAlves, Jonny
dc.contributor.authorRamos, María-João
dc.contributor.authorCelis-Tena, Susana
dc.contributor.authorGonçalves, José
dc.contributor.authorLima, José
dc.contributor.authorReimann, Daniela
dc.contributor.authorJormanainen, I.
dc.date.accessioned2020-01-20T09:21:56Z
dc.date.available2020-01-20T09:21:56Z
dc.date.issued2019
dc.identifier.citationConde, M. Á., Ferández-Llamas, C., Ribeiro Alves, J. F., Ramos, M. J., Celis Tena, S., Gonçalves, J., .Lima, J., Reimann, D., Jormanainen, I., & García-Peñalvo, F. J. (2019). RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking. In M. Á. Conde-González, F. J. Rodríguez-Sedano, C. Ferández-Llamas, & F. J. García-Peñalvo (Eds.), TEEM’19 Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (Leon, Spain, October 16th-18th, 2019) (pp. 24-30). New York, NY, USA: ACM. doi:10.1145/3362789.3362893es_ES
dc.identifier.urihttp://hdl.handle.net/10366/140538
dc.description.abstractWe live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They hsould caquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices. One of the problems found during the project is the complexity of the application of a Challenge Based Learning approach due to the special needs of each educational institution. Given this situation the present work presents provides a flexible definition of challenge and describes also samples regarding how to use them.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectRoboticses_ES
dc.subjectPhysical Deviceses_ES
dc.subjectComputational Thinkinges_ES
dc.subjectSTEAMes_ES
dc.subjectChallenge Based Learninges_ES
dc.subjectSchools Educationes_ES
dc.titleRoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinkinges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.subject.unesco1203.17 Informáticaes_ES
dc.identifier.doi10.1145/3362789.3362893
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.page.initial24es_ES
dc.page.final30es_ES
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES


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