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dc.contributor.authorGómez del Río, Nazaret
dc.contributor.authorGonzález-González, Carina S.
dc.contributor.authorMartín-González, Raquel
dc.contributor.authorNavarro-Adelantado, Vicente
dc.contributor.authorToledo-Delgado, Pedro
dc.contributor.authorMarrero-Gordillo, Norberto
dc.contributor.authorBarrios-Fleitas, Yeray del Cristo
dc.contributor.authorArmas-Ramos, Honorio
dc.contributor.authorGarcía Peñalvo, Francisco J. 
dc.date.accessioned2020-01-20T09:24:33Z
dc.date.available2020-01-20T09:24:33Z
dc.date.issued2019
dc.identifier.citationN. Gómez del Río et al., "Treatment of children obesity and diabetes through gamification: a case of study," in TEEM’19 Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (Leon, Spain, October 16th-18th, 2019), M. Á. Conde-González, F. J. Rodríguez-Sedano, C. Fernández-Llamas and F. J. García-Peñalvo, Eds. ICPS: ACM International Conference Proceedings Series, pp. 452-458, New York, NY, USA: ACM, 2019. doi: 10.1145/3362789.3362935.es_ES
dc.identifier.urihttp://hdl.handle.net/10366/140551
dc.description.abstractChildhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was conducted a patient with obesity and diabetes. Different assessments regarding the health state of the patient have been developed (family background, physical/medical, emotional state and physical activity). Using Positive outcomes have been obtained in their medical registers and also, in their health habits. Thus, the application of gamification strategies in the educational program has positive impact in the health.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectObesityes_ES
dc.subjectDiabeteses_ES
dc.subjectGamificationes_ES
dc.subjectTechnologyes_ES
dc.titleTreatment of children obesity and diabetes through gamificationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.subject.unesco1203.17 Informáticaes_ES
dc.identifier.doi10.1145/3362789.3362935
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.page.initial452es_ES
dc.page.final458es_ES
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES


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