Compartir
Título
Active Game-Based Solutions for the Treatment of Childhood Obesity
Autor(es)
Materia
Childhood obesity
Active videogames
Exergames
Gamification
Clasificación UNESCO
1203.17 Informática
5312.04 Educación
Fecha de publicación
2021-02-10
Citación
C. S. González-González, N. Gómez-del-Río, P. A. Toledo-Delgado y F. J. García-Peñalvo, "Active Game-Based Solutions for the Treatment of Childhood Obesity," Sensors, vol. 21, no. 4, art. 1266, 2021. doi: 10.3390/s21041266.
Resumen
[EN]Obesity is one of the biggest health problems globally that, together with sedentarism,
requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes
two solutions based on active games using the Kinect sensor and biometric sensors, designed
for the outpatient treatment of childhood obesity. The solutions were applied in an intervention
program based on active video games and motor games, developed with children in treatment for
childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning,
and behavior changes in the children of the experimental group that developed the intervention.
The results showed a high index of satisfaction with the intervention program, as well as with the
games developed. It is concluded that active video games and group games are highly motivating
and can promote behavior change towards healthier life habits in children.
URI
DOI
10.3390/s21041266
Colecciones
- GRIAL. Artículos [441]