| dc.contributor.author | García Peñalvo, Francisco J. | |
| dc.contributor.author | García Holgado, Lucía | |
| dc.contributor.author | García Holgado, Alicia | |
| dc.contributor.author | Zangrando, Valentina | |
| dc.contributor.author | Romaniuc, Liliana | |
| dc.contributor.author | Kyriakidou, Maria | |
| dc.contributor.author | Patsarika, Maria | |
| dc.contributor.author | Gudoniene, Daina | |
| dc.contributor.author | Rak, Katarzyna | |
| dc.contributor.author | Fruhmann, Peter | |
| dc.contributor.author | Afxentiou, Afxentis | |
| dc.contributor.author | Bartoli, Anna | |
| dc.contributor.author | Karkantzou, Vasia | |
| dc.date.accessioned | 2022-01-19T09:26:31Z | |
| dc.date.available | 2022-01-19T09:26:31Z | |
| dc.date.issued | 2021 | |
| dc.identifier.citation | García-Peñalvo, F.J, García-Holgado, L., García-Holgado, A., Zangrando, V., Romaniuc, L., Kyriakidou, M., Patsarika, M., Gudoniene, D., Rak, K., Frühmann, P., Afxentiou, A., Bartoli, A. & Karkantzou, V. (2021). Gaming for social inclusion and civic participation: The INGAME project. In A. Balderas, A. J. Mendes & J. M. Dodero (Eds.), Proceedings of the 2021 International Symposium on
Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain) (pp. 1-4). IEEE. https//doi.org/10.1109/SIIE53363.2021.9583646. | es_ES |
| dc.identifier.uri | http://hdl.handle.net/10366/148347 | |
| dc.description.abstract | [EN] Throughout the European Union, there is a
particular need for practices that would provide educators with
the devices necessary to create civic engagement locally and
supra-nationally responsive. The INGAME project focuses on
enhancing the acquisition of social and civic competences,
fostering knowledge, understanding and ownership of values
and fundamental rights with a strong focus on online games and
digital skills for the development of civic literacy and skills of
young adults. It is placed under the Erasmus + KA3 Social
inclusion and common values: the contribution in education and
training. | es_ES |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | eng | es_ES |
| dc.rights | Reconocimiento-NoComercial-SinObraDerivada-4.0Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
| dc.subject | Social inclusion | en |
| dc.subject | Civic participation | en |
| dc.subject | EU Citizenship | en |
| dc.subject | Informal learning | en |
| dc.subject | Educational online game | en |
| dc.subject | Gamebased learning | en |
| dc.title | Gaming for social inclusion and civic participation: the INGAME project | es_ES |
| dc.type | info:eu-repo/semantics/article | es_ES |
| dc.relation.publishversion | https://doi.org/10.1109/SIIE53363.2021.9583646 | es_ES |
| dc.subject.unesco | 5312.04 Educación | es_ES |
| dc.identifier.doi | 10.1109/SIIE53363.2021.9583646 | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
| dc.journal.title | Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, España) | es_ES |
| dc.page.initial | 1 | es_ES |
| dc.page.final | 4 | es_ES |
| dc.type.hasVersion | info:eu-repo/semantics/acceptedVersion | es_ES |