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dc.contributor.authorGarcía Peñalvo, Francisco J. 
dc.contributor.authorGarcía Holgado, Lucía 
dc.contributor.authorGarcía Holgado, Alicia 
dc.contributor.authorZangrando, Valentina 
dc.contributor.authorRomaniuc, Liliana
dc.contributor.authorKyriakidou, Maria
dc.contributor.authorPatsarika, Maria
dc.contributor.authorGudoniene, Daina
dc.contributor.authorRak, Katarzyna
dc.contributor.authorFruhmann, Peter
dc.contributor.authorAfxentiou, Afxentis
dc.contributor.authorBartoli, Anna
dc.contributor.authorKarkantzou, Vasia
dc.date.accessioned2022-01-19T09:26:31Z
dc.date.available2022-01-19T09:26:31Z
dc.date.issued2021
dc.identifier.citationGarcía-Peñalvo, F.J, García-Holgado, L., García-Holgado, A., Zangrando, V., Romaniuc, L., Kyriakidou, M., Patsarika, M., Gudoniene, D., Rak, K., Frühmann, P., Afxentiou, A., Bartoli, A. & Karkantzou, V. (2021). Gaming for social inclusion and civic participation: The INGAME project. In A. Balderas, A. J. Mendes & J. M. Dodero (Eds.), Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain) (pp. 1-4). IEEE. https//doi.org/10.1109/SIIE53363.2021.9583646.es_ES
dc.identifier.urihttp://hdl.handle.net/10366/148347
dc.description.abstract[EN] Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.rightsReconocimiento-NoComercial-SinObraDerivada-4.0Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectSocial inclusionen
dc.subjectCivic participationen
dc.subjectEU Citizenshipen
dc.subjectInformal learningen
dc.subjectEducational online gameen
dc.subjectGamebased learningen
dc.titleGaming for social inclusion and civic participation: the INGAME projectes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.1109/SIIE53363.2021.9583646es_ES
dc.subject.unesco5312.04 Educaciónes_ES
dc.identifier.doi10.1109/SIIE53363.2021.9583646
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.journal.titleProceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, España)es_ES
dc.page.initial1es_ES
dc.page.final4es_ES
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersiones_ES


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