| dc.contributor.author | Pinto Llorente, Ana María | |
| dc.contributor.author | Casillas-Martín, Sonia | |
| dc.contributor.author | Cabezas González, Marcos | |
| dc.contributor.author | García Peñalvo, Francisco J. | |
| dc.date.accessioned | 2023-11-27T08:36:49Z | |
| dc.date.available | 2023-11-27T08:36:49Z | |
| dc.date.issued | 2018 | |
| dc.identifier.citation | Pinto-Llorente, A.M., Casillas-Martın, S., Cabezas-González, M. & García-Peñalvo, F.J. (2018). Building, coding and programming 3D models via a visual programming environment. Quality & Quantity, 52, 2455-2468. https://doi.org/10.1007/s11135-017-0509-4 | es-ES |
| dc.identifier.uri | http://hdl.handle.net/10366/153665 | |
| dc.description.abstract | [EN] This paper presents the findings of a study conducted in the state-funded Infant,
Primary and Secondary School Santísima Trinidad in Salamanca. The main objectives of
the research were, to evaluate the use of the visual programming environment, Lego
Education WeDo, in natural science and to know the benefits of the use of this tool to teach
abstract concepts, solve problems and motivate students. In order to achieve these
objectives, we used the case study method since we focused on individuals who represented
the phenomenon of our interest, and explored and investigated in depth the phenomenon
in its natural context bounded by time and space. In the research were involved a
teacher and fifty-two students of 4th grade of primary education. The study found that the
project developed was effective to help students to achieve the learning objectives of the
unit, and also to begin building, coding and programming 3D models. The research showed
the teacher’ fundamental role as a guide and students’ active role as builders, programmers,
or presenters. There were evidences of the possibilities offered to acquire the skills of
critical thinking, creative thinking, problem solving, reflection, collaboration, communication,
and time management. Due to the positive results obtained in this study, it is recommended to incorporate computational thinking in primary education and in core
content areas since it is fundamental in the current society. | es_ES |
| dc.language.iso | eng | es_ES |
| dc.subject | Computational thinking | en_EN |
| dc.subject | Primary education | en_EN |
| dc.subject | Educational innovation | en_EN |
| dc.subject | Visual programming environment | en_EN |
| dc.subject | Lego Education WeDo | en_EN |
| dc.subject | Natural science | en_EN |
| dc.title | Building, coding and programming 3D models via a visual programming environment | en_EN |
| dc.type | info:eu-repo/semantics/article | es_ES |
| dc.relation.publishversion | https://doi.org/10.1007/s11135-017-0509-4 | es-ES |
| dc.identifier.doi | 10.1007/s11135-017-0509-4 | |
| dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
| dc.journal.title | Quality & Quantity | en_EN |
| dc.volume.number | 52 | |
| dc.page.initial | 2455 | |
| dc.page.final | 2468 | |