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    Título
    Use of serious games with older adults: systematic literature review
    Autor(es)
    Gutiérrez Pérez, Bárbara MarianaUSAL authority ORCID
    Martín García, Antonio VíctorUSAL authority ORCID
    Murciano Hueso, AliciaUSAL authority ORCID
    Cardoso, Ana Paula de Oliveira
    Palabras clave
    Serious Games
    Elderly
    Technology
    Video Games
    Fecha de publicación
    2023
    Citación
    Gutiérrez-Pérez, B.M., Martín-García, A.V., Murciano-Hueso, A., de Oliveira Cardoso, A.P. (2023). Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications, (10), 939. https://doi.org/10.1057/s41599-023-02432-0
    Resumen
    [EN] The aim of this paper is to qualitatively synthesise literature on empirical research into video games and older adults. A total of 108 studies were analysed, with the participation of 15,902 individuals aged over 60. The framework of Search, Appraisal, Synthesis, and Analysis (SALSA) was used, with screening by three independent reviewers and phrase searching and combining search terms. The results indicate a majority of studies with a quantitative approach onducted in the European context in which a total of 125 scales were identified for the assessment of different geriatric aspects related to domains for the improvement of physical health and functional quality, improvement of cognitive, psychological and mental health, and improvement of physical and cognitive functions from a combined approach.
    URI
    https://hdl.handle.net/10366/161983
    DOI
    10.1057/s41599-023-02432-0
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    • GIPEP. Artículos [53]
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