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    Título
    Open innovation: the experience of NaturTEC-Kids Living Lab in the co-design of a video game to engage children and adolescents with nature
    Autor(es)
    Gutiérrez Pérez, Bárbara MarianaUSAL authority ORCID
    Silva Fernández, María TeresaUSAL authority ORCID
    Serrate González, SaraUSAL authority ORCID
    Palabras clave
    Techno-educational solution
    Living Lab
    Pedagogy
    Natural environment
    Fecha de publicación
    2024
    Editor
    Taylor & Francis
    Citación
    Gutiérrez-Pérez, B.M., Silva-Fernández, M.T., Serrate González, S. (2024). Open innovation: the experience of NaturTEC-Kids Living Lab in the co-design of a video game to engage children and adolescents with nature. Educational Media International. 61(4), 440-453. https://doi.org/10.1080/09523987.2024.2436763
    Resumen
    [EN] The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called “Natur-Kingdom,” developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end users into the creation process of this techno-educational solution enabled the identification and adaptation of key elements, focusing on technology’s role in connecting children to the natural environment, fostering ecological awareness, and promoting pro-environmental behaviors. Additionally, it aims to highlight the effectiveness of co-design, testing, and evaluation sessions, in identifying areas for improvement and optimization in the design, ensuring that the final technological system meets its pedagogical objectives and remains accessible and appealing to its target audience.
    URI
    https://hdl.handle.net/10366/162259
    ISSN
    0952-3987
    DOI
    10.1080/09523987.2024.2436763
    Versión del editor
    https://www.tandfonline.com/doi/full/10.1080/09523987.2024.2436763
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    • GIPEP. Artículos [52]
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