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dc.contributor.authorde Moraes Rossetto, Anubis G.
dc.contributor.authorMartins, Thauany C.
dc.contributor.authorLeithardt, Daiana R. F.
dc.contributor.authorBermejo Gil, Beatriz María 
dc.contributor.authorLeithardt, Valderi R.Q.
dc.contributor.authorSilva, Luis Augusto 
dc.date.accessioned2026-02-19T11:34:17Z
dc.date.available2026-02-19T11:34:17Z
dc.date.issued2023
dc.identifier.citationA. G. de Moraes Rossetto, T. C. Martins, L. A. Silva, D. R. F. Leithardt, B. M. Bermejo-Gil, and V. R. Q. Leithardt, An analysis of the use of augmented reality and virtual reality as educational resources, Comput. Appl. Eng. Educ. 2023; 31: 1761–1775. https://doi.org/10.1002/cae.22671es_ES
dc.identifier.issn1061-3773
dc.identifier.urihttp://hdl.handle.net/10366/169913
dc.descriptionThe work of Luis Augusto Silva has been funded by the call for predoctoral contracts USAL 2021, co-financed by Banco Santander.es_ES
dc.description.abstract[EN]In recent years, the utilization of augmented reality (AR) and virtual reality (VR) has emerged as a transformative approach in education, revolutionizing traditional teaching methods. This study seeks to explore the efficacy of AR and VR as pedagogical resources for enhancing the teaching of the solar system. The research process involved the development of an application comprising two modules, AR and VR, which were evaluated to assess their impact on the teaching process. Furthermore, a comparative study was conducted to evaluate the immersiveness, interactivity, and ease of use offered by these technologies. The findings demonstrate that both AR and VR demonstrate promise in supporting the teaching process, with the VR module garnering particularly positive evaluations. However, it is crucial to acknowledge existing barriers in underprivileged communities, where public schools face limited investments in technology infrastructure. These limitations hinder the widespread implementation of such immersive experiences and their potential to foster new knowledge acquisition.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.publisherWileyes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectAugmented realityes_ES
dc.subjectVirtual realityes_ES
dc.titleAn analysis of the use of augmented reality and virtual reality as educational resourceses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.1002/cae.22671es_ES
dc.subject.unesco1203 Ciencia de los ordenadoreses_ES
dc.identifier.doi10.1002/cae.22671
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn1099-0542
dc.journal.titleComputer Applications in Engineering Educationes_ES
dc.volume.number31es_ES
dc.issue.number6es_ES
dc.page.initial1761es_ES
dc.page.final1775es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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