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dc.contributor.authorCabrera-Duffaut, Augusto
dc.contributor.authorPinto Llorente, Ana María 
dc.contributor.authorIglesias Rodríguez, Ana 
dc.date.accessioned2026-03-25T11:35:48Z
dc.date.available2026-03-25T11:35:48Z
dc.date.issued2026-03-20
dc.identifier.citationCabrera-Duffaut, A., Pinto-Llorente, A. M., & Iglesias-Rodríguez, A. (2026). Open education and science in the digital age: virtual reality and competency development in Physiology Learning within Health Sciences, 2026(1), 12. https://doi.org/10.5334/jime.1029es_ES
dc.identifier.urihttp://hdl.handle.net/10366/170797
dc.description.abstract[ES]This quasi-experimental study evaluates the impact of Virtual Reality (VR), implemented as an open educational resource, on teaching physiology to Health Sciences students. Recent studies have shown that immersive technologies enhance conceptual understanding and increase students’ active engagement; however, their adoption remains limited in formal higher education contexts. Building on this background, the present study seeks to confirm these benefits and examine whether integrating VR into the classroom contributes to developing additional generic competencies relevant to professional performance in dynamic environments. An experimental group (VRG, n = 100), which used classrooms equipped with VR technology, was compared with a control group (CG, n = 63), which followed the traditional dissection-based method. The results show a significant increase in academic performance and knowledge retention in the VRG (a 25.93% improvement compared to a 9.87% decrease in the CG), as well as a strengthening of generic competencies such as practical application, autonomous learning, adaptability to change, decision-making, and collaboration. This research aligns with the goals of the UNESCO Dubai Declaration on Open Educational Resources, by highlighting VR’s potential to democratize access to knowledge and foster the development of open, inclusive, and sustainable educational and scientific ecosystems.es_ES
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.publisherUbiquity Presses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacionales_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.subjectVirtual Realityes_ES
dc.subjectOpen Educationes_ES
dc.subjectPhysiologyes_ES
dc.subjectGeneric Competencieses_ES
dc.subjectEmerging Technologieses_ES
dc.titleOpen education and science in the digital age: virtual reality and competency development in Physiology Learning within Health Scienceses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.5334/jime.1029es_ES
dc.subject.unesco58 Pedagogíaes_ES
dc.subject.unesco61 Psicologíaes_ES
dc.subject.unesco5306.02 Innovación Tecnológicaes_ES
dc.identifier.doi10.5334/jime.1029
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn1365-893X
dc.journal.titleJournal of Interactive Media in Educationes_ES
dc.volume.number2026(1)es_ES
dc.issue.number12es_ES
dc.page.initial1es_ES
dc.page.final13es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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