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dc.contributor.authorHernández Serrano, María José 
dc.contributor.authorMorales Romo, Noelia 
dc.contributor.authorMartín-del-Pozo, Marta 
dc.date.accessioned2026-03-25T12:38:00Z
dc.date.available2026-03-25T12:38:00Z
dc.date.issued2024
dc.identifier.citationHernandez-Serrano, Morales Romo, N., & Martín-del-Pozo, M. (2024). Self-assessment and reflection game for training in competences against disinformation. In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET) (pp. 1-6). IEEE. https://doi.org/10.1109/ITHET61869.2024.10837656es_ES
dc.identifier.isbn979-8-3315-1663-5
dc.identifier.urihttp://hdl.handle.net/10366/170801
dc.description.abstract[EN]Competence training requires the development of tools to assess both the initial and final levels of acquisition. These tools enable trainees to reflect on their self-perceived training needs and performance evolution. In the framework of a European project, an online educational video game has been developed featuring nine real case scenarios on disinformation actions. It aims to help teachers develop critical skills to understand the implications of and combat disinformation. The video game was developed based on a framework of digital and social competences, created through a process of grounded research. This paper presents a description of the video game and the results of its validation with a group of 133 teachers, both active and in training. The results confirm that the video game received positive evaluations for helping acquire different competences compared to traditional methods. In addition, participants’ comparative self-assessments showed an increase in perceived knowledge across all subjects, with high scores. It concludes with the necessity and effectiveness of developing applied and practical tools that enable educators to foster competences for teaching their students.en_EN
dc.format.mimetypeapplication/pdf
dc.language.isoenges_ES
dc.publisherInstitute of Electrical and Electronics Engineers Inc.es_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacionales_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.subjectSelf Assessmenten_EN
dc.subjectVideo gamesen_EN
dc.subjectDisinformationen_EN
dc.subjectTeacher competencesen_EN
dc.subjectInformation literacyen_EN
dc.titleSelf-assessment and reflection game for training in competences against disinformationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/ 10.1109/ITHET61869.2024.10837656es_ES
dc.subject.unesco58 Pedagogíaes_ES
dc.identifier.doi10.1109/ITHET61869.2024.10837656
dc.relation.projectID268745 MIC-MACes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.page.initial1es_ES
dc.page.final6es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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