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dc.contributor.authorMolinero-Polo, Miguel Ángel
dc.contributor.authorHernández, C.
dc.contributor.authorMéndez-Rodríguez, D. M.
dc.contributor.authorPérez-Ruiz, S.
dc.contributor.authorAcebo, A.
dc.contributor.authorJurado, F.
dc.contributor.authorRodríguez, P.
dc.contributor.authorAtrio, S.
dc.contributor.authorSacha, G.M.
dc.date.accessioned2016-10-31T16:04:44Z
dc.date.available2016-10-31T16:04:44Z
dc.date.issued2016
dc.identifier.citationMolinero-Polo, M. A.; Hernández, C.; Méndez-Rodríguez, D. M.; Pérez-Ruiz, S.; Acebo, A.; Jurado, F.; Rodríguez, P.; Atrio, S.; Sacha, G. M. Analyzing the negative effects of motivating e-learning tools in archeology teaching. En García-Peñalvo, Francisco José; Mendes, António José (eds.). Simposio Internacional de Informática Educativa (18º. 2016. Salamanca). Salamanca: Ediciones Universidad de Salamanca, 2016, p. 261-264.es_ES
dc.identifier.issn978-84-9012-630-1
dc.identifier.urihttp://hdl.handle.net/10366/131535
dc.description.abstract[EN] In this article we study the negative effects of applying motivating e-Learning tools as a method to increase students’ engagement through their learning process. In particular, we demonstrate that increasing students’ motivation can have a negative effect on students’ efficiency if they engage with the applications in a wrong way. In our carried out experience, we have used a virtual reconstruction of the TT 209 archeological site in Luxor. This application allows students to move inside and outside the site and get some information on the different activities that were done along the field work. We have found that students tend to use the application just as a game. This fact decreases students’ efficiency since they do not pay enough attention to the learning activities inside the system. To avoid this effect, we propose to use gamification strategies such as rewards to redirect students’ attention to the learning process.en_EN
dc.format.extent4 p.
dc.format.mimetypeapplication/pdf
dc.language.isoengen_EN
dc.publisherEdiciones Universidad de Salamanca (España)es_ES
dc.relation.ispartofhttp://gredos.usal.es/jspui/handle/10366/131450
dc.relation.ispartofseriesAquilafuente;222
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Unported
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/
dc.subjectVirtual realityen_EN
dc.subjectEgyptologyen_EN
dc.subjectMotivationen_EN
dc.subjectLearning toolsen_EN
dc.subjectEngagementen_EN
dc.titleAnalyzing the negative effects of motivating e-learning tools in archeology teachingen_EN
dc.typeinfo:eu-repo/semantics/bookPartes_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess


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