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Título
Promoting healthy lifestyle habits through learning based on active video games
Autor(es)
Palabras clave
Active videogames
Obesity
Overweight
Healthy habits
Clasificación UNESCO
5312.04 Educación
1203.17 Informática
Fecha de publicación
2021
Citación
N. Gómez del Río, C. S. González-González and F. J. García-Peñalvo, "Promoting healthy lifestyle habits through learning based on active video games," in Proceedings of the 2021 International Symposium on Computers in Education (SIIE) (23-24 September 2021, Málaga, Spain), A. Balderas, A. J. Mendes and J. M. Dodero, Eds., USA: IEEE, 2021. doi: 10.1109/SIIE53363.2021.9583640.
Resumen
The overweight and obesity have been declared as a worldwide health problem. Active videogames and technologies can be used as attractive tools to support educational interventions with children. Thus, in this paper, we present an educational program to promote healthy habits in children with obesity using active videogames and motor play as main strategies. This program was developed with 46 children and their parents in collaboration with the hospital and schools. The results show positive effects in the knowledge about healthy habits and behaviors of children.
URI
DOI
10.1109/SIIE53363.2021.9583640
Versión del editor
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- GRIAL. Artículos [484]













