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Título
Impact of Gamification on Motivation and Academic Performance: a systematic review
Autor(es)
Palabras clave
Gamification
Games
Recreational activities
Systematic literature review
Teaching-learning
Motivation
Academic performance
Education and technology
SLR
Clasificación UNESCO
5801 Teoría y Métodos Educativos
5801.07 Métodos Pedagógicos
Fecha de publicación
2024-06-13
Editor
MDPI
Citación
Jaramillo-Mediavilla, L., Basantes-Andrade, A., Cabezas-González, M., & Casillas-Martín, S. (2024). Impact of gamification on motivation and academic performance: A systematic review. Education Sciences, 14(6), 639, 1-16. https://doi.org/10.3390/educsci14060639
Resumen
[EN]This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamification that address at least one of the two key variables: student motivation or academic performance. The articles were published between 2016 and 2022, available in open access, written in English or Spanish, and with content that is directly related to the research questions. The results reveal that gamification significantly influences motivation by facilitating the assimilation of knowledge, the improvement of skills and academic competencies of students, and specifically refers to a wide range of capabilities that are essential for success in the educational environment and that can be enhanced through playful and interactive learning experiences. These skills can be cognitive, self-learning, social, or collaborative, among others. It is concluded that creativity and adaptability are key to successfully implementing gamification in the classroom.
URI
DOI
10.3390/educsci14060639
Versión del editor
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