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dc.contributor.authorJaramillo-Mediavilla, Lorena
dc.contributor.authorBasantes-Andrade, Andrea
dc.contributor.authorCabezas González, Marcos 
dc.contributor.authorCasillas-Martín, Sonia 
dc.date.accessioned2025-09-02T07:52:02Z
dc.date.available2025-09-02T07:52:02Z
dc.date.issued2024-06-13
dc.identifier.citationJaramillo-Mediavilla, L., Basantes-Andrade, A., Cabezas-González, M., & Casillas-Martín, S. (2024). Impact of gamification on motivation and academic performance: A systematic review. Education Sciences, 14(6), 639, 1-16. https://doi.org/10.3390/educsci14060639es_ES
dc.identifier.urihttp://hdl.handle.net/10366/166900
dc.description.abstract[EN]This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamification that address at least one of the two key variables: student motivation or academic performance. The articles were published between 2016 and 2022, available in open access, written in English or Spanish, and with content that is directly related to the research questions. The results reveal that gamification significantly influences motivation by facilitating the assimilation of knowledge, the improvement of skills and academic competencies of students, and specifically refers to a wide range of capabilities that are essential for success in the educational environment and that can be enhanced through playful and interactive learning experiences. These skills can be cognitive, self-learning, social, or collaborative, among others. It is concluded that creativity and adaptability are key to successfully implementing gamification in the classroom.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.subjectGamificationen_EN
dc.subjectGamesen_EN
dc.subjectRecreational activitiesen_EN
dc.subjectSystematic literature reviewen_EN
dc.subjectTeaching-learningen_EN
dc.subjectMotivationen_EN
dc.subjectAcademic performanceen_EN
dc.subjectEducation and technologyen_EN
dc.subjectSLRen_EN
dc.titleImpact of Gamification on Motivation and Academic Performance: a systematic reviewen_EN
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publishversionhttps://doi.org/10.3390/educsci14060639es_ES
dc.subject.unesco5801 Teoría y Métodos Educativoses_ES
dc.subject.unesco5801.07 Métodos Pedagógicoses_ES
dc.identifier.doi10.3390/educsci14060639
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.essn2227-7102
dc.journal.titleEducation Scienceses_ES
dc.volume.number14es_ES
dc.issue.number6es_ES
dc.page.initial1es_ES
dc.page.final16es_ES
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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